Manager System
Status: Planned Feature - This system is currently in development. This article describes how managers will work when released.
As your empire grows, you can't make every decision yourself. Managers are NPCs you hire to handle routine operations - they make decisions while you focus on strategy.
Managers and captains are not the same job
Both are people you hire and pay, and both take work off your hands, so it is worth being clear about which one you want.
A captain runs one fleet and its orders. They are crew: they sit in a bunk, they travel with the ship, and their level decides how much of that fleet's work you have to spell out by hand. Captains exist today - see Crew System.
A manager runs part of your company, across every fleet and facility in it. They are not aboard anything. Where a captain asks "what should this fleet do next", a manager asks "where should the company be putting its ships and its production at all".
If one fleet keeps needing your attention, hire a better captain. If you have stopped being able to keep track of the whole operation, that is what a manager is for.
Why Managers?
Trade routes are rules you define. Managers are decision-makers who adapt to situations.
| Trade Routes | Managers |
|---|---|
| Follow exact rules | Make judgment calls |
| Do what you programmed | React to changes |
| Simple operations | Complex operations |
| No salary | Require salary |
Think of routes as "always do this" and managers as "figure out the best way."
Manager Types
Trade Manager
What they do:
- Analyze market prices across the galaxy
- Find profitable trade opportunities
- Adjust pricing on your market orders
- React to price changes
Best for: Corporations with multiple trade routes who want optimization without micromanagement.
Production Manager
What they do:
- Optimize your production mix based on current demand
- Handle input shortages (find alternatives, pause production)
- Balance quality vs. quantity
- Manage storage levels
Best for: Corporations running production facilities.
Logistics Manager
What they do:
- Coordinate fleet movements to avoid conflicts
- Optimize ship assignments to routes
- Handle ship maintenance scheduling
- Balance workload across fleet
Best for: Large fleets (10+ ships) where coordination matters.
Security Manager
What they do:
- Monitor threats to your operations
- Assign escorts to vulnerable ships
- React to attacks (flee, fight, call for help)
- Plan safe routes through dangerous space
Best for: Operations in Mid/Low-Sec space where threats exist.
Hiring Managers
Finding Managers
Managers are hired from the Labor Market, available at most stations:
- Go to Station Services → Labor Market
- Filter by "Managers"
- Browse available candidates
Manager Attributes
Each manager has stats that affect their performance:
| Attribute | Effect |
|---|---|
| Intelligence | Better analysis, faster learning |
| Experience | Overall skill level |
| Specialization | Bonus in specific areas |
| Loyalty | Less likely to leave, more reliable |
| Salary Demand | What they want to be paid |
Specializations
Managers have expertise in specific areas:
| Specialization | Bonus |
|---|---|
| Raw Materials | +15% efficiency with Tier 0-1 goods |
| High-Tech | +15% efficiency with Tier 3-4 goods |
| Bulk Goods | +15% efficiency with high-volume trades |
| Luxury | +15% efficiency with premium goods |
| Combat | +20% effectiveness in threat response |
Match specializations to your operations.
Salary
Managers require ongoing payment:
| Skill Level | Daily Salary |
|---|---|
| Novice | 500 - 1,000 credits |
| Competent | 1,000 - 5,000 credits |
| Expert | 5,000 - 20,000 credits |
| Master | 20,000+ credits |
Salary is deducted daily. If you can't pay, managers may leave.
Configuring Managers
Autonomy Levels
You control how much freedom managers have:
| Level | Description |
|---|---|
| Minimal | Only handle emergencies, ask for everything else |
| Moderate | Handle routine decisions, ask for major changes |
| High | Make most decisions, only report significant events |
| Full | Complete independence, minimal reporting |
Higher autonomy = less micromanagement, but less control.
Decision Limits
Set boundaries for manager decisions:
Trade Manager limits:
- Maximum price deviation: ±10%
- Maximum transaction size: 10,000 credits
- Forbidden routes: [List]
Production Manager limits:
- Minimum quality level: Standard
- Maximum production shift: 20%
- Priority products: [List]
Reporting Preferences
Choose what managers report:
| Setting | What You See |
|---|---|
| All Actions | Every decision (noisy) |
| Major Only | Significant decisions |
| Problems Only | Only when something goes wrong |
| Summary | Daily/weekly summaries |
Manager Performance
Efficiency Rating
Managers have an efficiency rating (0-100%):
- 90-100% - Excellent, making good decisions
- 70-89% - Good, minor optimization possible
- 50-69% - Adequate, consider training or replacement
- Below 50% - Poor, actively hurting your operations
Experience Growth
Managers learn on the job:
- Successful operations: +Experience
- Handled crises: +Experience
- Mistakes: Learning opportunity (or firing opportunity)
Experienced managers are valuable - don't fire them lightly.
Manager Conflicts
Multiple managers may conflict:
- Trade Manager wants to sell at Station A
- Logistics Manager wants ships elsewhere
Resolution: Set manager priorities, or let them negotiate (they usually figure it out).
When to Hire Managers
Don't Need Managers If:
- Small operation (< 5 ships)
- Simple trade routes
- You enjoy micromanagement
- Tight budget
Do Need Managers If:
- Large fleet (10+ ships)
- Complex production chains
- Operations in multiple systems
- Want to focus on expansion, not daily operations
Manager Tips
- Start with one manager - Learn the system before expanding
- Match specialization to operations - A combat specialist won't help trading
- Set conservative limits initially - Expand autonomy as trust builds
- Review performance regularly - Fire underperformers
- Pay competitive salaries - Underpaid managers leave or slack
The Manager Trap
Common mistake: Hiring too many managers too early.
A Trade Manager costs 2,000/day. If they only save you 1,500/day in optimization... you're losing money.
Rule of thumb: A manager should generate 3x their salary in value.
Future Features
Coming in future updates:
- Manager skill trees
- Manager events and stories
- Manager relationships
- Specialized manager types
- Manager training programs
Related Topics
- Automation Basics - Overview of automation
- Trade Routes - Routes vs. managers
- Crew System - Crew vs. managers (different roles)