Help CenterStations & InfrastructureProduction Slots

Production Slots

Production Slots are your gateway to manufacturing in ECON Galaxy. Rent space at NPC stations, install production modules, and build your own automated production chains.

What Are Production Slots?

A Production Slot is a rented workspace at a station where you can:

  • Install production modules (refineries, assemblers, factories)
  • Connect modules to create production chains
  • Store inputs and outputs in the slot's local storage
  • Run automated manufacturing 24/7

Think of it like renting industrial space in a business park – you don't own the station, but you control what happens in your slot.

Slot Sizes

Slots come in three sizes, each with different capacity:

SizeCapacityRent CostBest For
Small1 moduleLowSingle-step production, beginners
Medium2 modulesMediumTwo-step chains, moderate output
Large3 modulesHighComplex chains, high-volume production

Larger slots cost more but allow more complex production chains within a single rental.

Renting Your First Slot

Step 1: Find a Station

Travel to a station and look for available Production Slots. Stations at populated locations offer more slots. Check:

  • Available slot sizes
  • Rent rates (credits per hour)
  • Station location (close to resources or markets?)

Step 2: Rent the Slot

  1. Open the station's Production Slots panel
  2. Select an available slot
  3. Choose rental duration
  4. Pay the initial rent

Your rental starts immediately. You can view and manage it from Command Center → Production.

Step 3: Install Modules

Once you have a slot, you need modules to put in it. Production modules are commodities you can:

  • Buy at the market
  • Manufacture yourself
  • Trade with other players

The Flowchart Editor

Each rented slot has a visual Flowchart Editor where you manage your production:

Placing Modules

  1. Open your slot from Command Center → Production
  2. Drag modules from your inventory onto the grid
  3. Position them to leave room for connections

Connecting Modules

Production flows through connections:

  • Input connections: Bring resources into modules
  • Output connections: Send products to storage or other modules
  • Cross-module connections: Link one module's output to another's input

Click and drag between module ports to create connections.

Configuring Recipes

Each module can run different recipes depending on its type:

  1. Click on a placed module
  2. Select a recipe from the available list
  3. The module will show its input/output requirements

Module Types

Different modules handle different stages of production:

ModuleFunctionExample Output
Basic RefineryProcess raw materialsRefined Metals, Water
Assembler Mk1Basic assemblyAlloys, Basic Components
Assembler Mk2Advanced assemblyElectronics, Composites
Chemical ProcessorChemical synthesisPlastics, Fuel
Electronics FabCircuit productionComputer Cores, Circuits
Module FactoryEquipment manufacturingShip Modules
Industrial RefineryHigh-volume refiningBulk refined materials

Higher-tier modules unlock more valuable recipes.

Managing Your Rental

Rental Payments

  • Rent is charged per hour
  • Enable Auto-Renew to automatically extend your rental
  • If rent isn't paid, production stops and modules return to inventory

Monitoring Production

The Flowchart Editor shows real-time status:

  • Module status (running, idle, waiting for inputs)
  • Connection flow rates
  • Storage levels

Terminating a Rental

When you're done with a slot:

  1. Go to the slot in Command Center → Production
  2. Click Terminate Rental
  3. Your modules return to your inventory

Note: You won't get a refund for unused rental time.

Production Strategy

Single Slot vs. Multiple Slots

ApproachProsCons
Large slotAll modules together, simpler logisticsHigher rent, single point of failure
Multiple small slotsRedundancy, spread across locationsMore management, transport between slots

Location Matters

Choose slot locations based on:

  • Near raw materials: Lower input transport costs
  • Near markets: Quick delivery of finished goods
  • Low-sec stations: Cheaper rent, but higher risk

Vertical Integration

Build a production chain across slots:

  1. Slot A (near asteroid belt): Refinery processes ore
  2. Slot B (industrial station): Assembler makes components
  3. Slot C (trade hub): Final assembly and sales

Use your ships to transport between slots, or set up trade routes.

Troubleshooting

"Module not producing"

  • Check inputs are connected and supplied
  • Verify the module is toggled ON
  • Ensure the recipe is configured
  • Check output storage isn't full

"Can't place module"

  • Slot capacity might be full
  • Module might not be in your inventory
  • Module type might not fit the slot

"Rental expired"

  • Your modules are returned to inventory
  • Production stops immediately
  • Re-rent a slot and reinstall modules

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