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Production Chains

Commodities in ECON Galaxy don't exist in isolation. They're connected through deep production chains - raw materials become processed goods, which become components, which become modules, which become end products.

ECON Galaxy features Factorio-level complexity in its production system. Mastering these chains is key to building a successful empire.

Production Flow Overview

Each tier adds value. The further along the chain you produce, the higher the profit margins – but also the more complex your logistics.

The Five Tiers

Tier 0: Raw Materials

The basic resources extracted from the galaxy:

ResourceSource
IceAsteroid fields, Ice Giants
OreAsteroid fields, Planets
GasesGas Giants, Nebulae
CrystalAsteroid fields (rare)
Rare MineralsDeep space asteroids
Organic MatterInhabited planets

Raw materials are the foundation. Early game traders focus here.

Tier 1: Processing

Raw materials are processed into usable forms:

InputOutput
IceWater + Hydrogen
OreRefined Metals + Slag*
GasesChemicals + Noble Gases
Organic MatterPolymers + Biofuel

Byproducts: Some processes create byproducts (marked with *). Slag must be disposed of or sold - it can't just disappear. Managing byproducts is part of efficient production.

Tier 2: Components

Processed materials combine into components:

RecipeResult
Refined Metals + ChemicalsAlloys
Polymers + ElectronicsCircuits
Water + ChemicalsCoolant
Hydrogen + Noble GasesFuel Cells

Components are where profit margins start getting interesting.

Tier 3: Modules

Components combine into sophisticated modules:

RecipeResult
Circuits + Alloys + CrystalComputer Cores
Alloys + CoolantHeat Sinks
Fuel Cells + MachineryReactors

Module production requires complex logistics but offers high margins.

Tier 4: End Products

The final goods that stations and populations actually consume:

  • Ship Components - Parts for ship construction and repair
  • Station Modules - Equipment for station expansion
  • Weapons - Defense systems and combat equipment
  • Consumer Goods - What populations actually want

Recipe Alternatives

Most products can be made multiple ways:

Standard Electronics:

  • 2 Refined Metals + 1 Chemical → 1 Electronics
  • Cost: Low | Efficiency: Medium

Premium Electronics:

  • 1 Refined Metal + 1 Crystal + 1 Chemical → 1 High-Grade Electronics
  • Cost: High | Efficiency: High

Choose based on your resources and target market. Some buyers pay premium for quality.

Quality Levels

Production quality depends on:

  1. Input Quality - Better inputs = better outputs
  2. Facility Level - Higher-tier facilities produce better goods
  3. Crew Skills - Engineers and Scientists improve quality
  4. Efficiency Modifiers - Research and modules help

A high-quality Reactor from premium inputs is worth significantly more than a basic one.

Production Location Types

LocationProduction Focus
Mining StationsTier 0 extraction
Processing HubsTier 0 → Tier 1
Manufacturing StationsTier 1 → Tier 2
Tech CentersTier 2 → Tier 3
ShipyardsTier 3 → Tier 4

Finding Opportunities

To identify profitable production routes:

  1. Open the Location Details panel
  2. Check the Economy tab
  3. Look at Production and Consumption rates
  4. Check Population Needs - what do they actually want?

A location that produces a commodity will:

  • Have high stock
  • Sell at low prices
  • Consume the inputs needed

A location that consumes a commodity will:

  • Have low stock
  • Buy at high prices
  • Have population demand for it

Bottleneck Strategy

The key to profitability: find the bottleneck.

If 10 stations need Refined Metals but only 2 produce Ore, Ore transport is your opportunity. If everyone can make Electronics but no one has Coolant, Coolant is the bottleneck.

Look for:

  • High consumption, low production
  • Missing links in chains
  • New stations that need supplies

Production Tips

  1. Start simple - Master Tier 0-1 before going deeper
  2. Follow the bottleneck - Where's the shortage?
  3. Consider byproducts - Slag disposal is a business too
  4. Multi-stop routes - Pick up at each tier, maximize your trips
  5. Quality matters - Premium goods for premium stations

Player Manufacturing

When you're ready to produce goods yourself:

  1. Rent production slots at existing stations (early game)
  2. Build production modules at NPC stations (mid game)
  3. Construct your own stations (late game)

Automation handles the actual production - your job is designing the supply chains.

See: Automation Basics and Station Building