What is ECON Galaxy?
ECON Galaxy is a browser-based MMO economic simulation game that combines deep production chains with a persistent multiplayer universe. You start as a small-time pilot with a single ship and work your way up to running an automated corporate empire spanning multiple star systems.
Core Principle: "Build a company that works without you - but works better with you."
The Three Pillars
ECON Galaxy is built on three core systems:
1. Automation & Production
Build complex production chains with multiple tiers of processing. Set up automated trade routes and hire managers to run your operations while you're offline.
2. Living Economy with Population
Stations and planets have populations with real needs - food, water, medical supplies, consumer goods. Your job is to supply these needs and profit from the demand.
3. MMO Competition
Compete with other players for resources, markets, and territorial control. The galaxy is shared - what you do affects everyone else.
The Core Loop
The basic gameplay evolves as you progress:
Early Game:
- Travel between locations using your ship
- Trade commodities - buy low, sell high
- Upgrade your ship with better modules
- Hire crew to improve your operations
Mid Game: 5. Automate trade routes to run while you're offline 6. Build production modules at stations 7. Hire managers to make decisions for you 8. Expand your fleet to handle more volume
Late Game: 9. Construct your own stations 10. Control territories and set taxes 11. Dominate market segments 12. Lead alliances and cartels
What Makes It Different
Unlike many space games, ECON Galaxy focuses on building a self-running business. Combat exists, but economic warfare is often more effective. The galaxy runs on supply and demand - populations need goods, and someone has to provide them.
Think of it as Factorio meets space trading. You're not just clicking buttons - you're designing systems that run themselves. The goal isn't to play more, it's to play smarter.
Current State (Alpha)
ECON Galaxy is in active development. Here's what's currently playable:
Available Now
- 10 star systems with various stations, planets, and asteroid fields
- 22+ commodities for trading
- Player-driven markets with buy/sell orders
- Ship fitting system with modules
- Crew management for ship bonuses
- Fleet operations for multi-ship coordination
- Faction reputation affecting prices and missions
In Development
The features described in this Help Center represent our complete vision for ECON Galaxy. Many systems are still being built:
- Population systems - Planned
- Automation (trade routes, managers) - Planned
- Station building - Planned
- Resource depletion - Planned
- PvP systems - Planned
- Alliance systems - Planned
Note: This documentation describes both current features and planned systems. We've documented the full vision so you know where the game is heading. Features marked as "Coming" or "Planned" are not yet available.
Check the Roadmap for development priorities and timelines.
Getting Started
When you first log in, you'll:
- Create your corporation (your in-game identity)
- Receive your starter ship - the Aurora, a small hauler
- Start at a random station in the galaxy
From there, it's up to you. Trade between stations, take on missions, hire crew, expand your fleet. The galaxy is yours to conquer - economically speaking.
Related Topics
- Trading Guide - Start making money
- Ship Types - Your starter ship explained
- Factions - The major powers in the galaxy
- The ECON System - The AI that watches everything
- Full Game Design Document - Complete vision for ECON Galaxy