Condition engine: price thresholds, stock levels, time windows
Profit/expense tracking per route with cycle history
Pause-on-loss and max-cycles as safety limits
Multi-ship routes with fleet assignment and automatic handoff
Empire that runs without you: the core promise, delivered
v0.16.0
Planned
Living Locations: Population UI & Migration
Population dashboard on location pages
Satisfaction visualization per category (food, water, oxygen, medical, luxury, …)
Growth/shrink rates with trend indicators
Scarcity warnings and demand forecasts
Inter-location migration: population moves on crisis or boom
Population events in the galaxy event stream
Player influence on migration through supply choices
v0.17.0
Planned
Alliances, Standings & War Declarations
Alliance model: multi-corp alliances with shared banner
Standings between corps: friendly, neutral, hostile, at war
War declarations with cooldowns and conditions
Diplomatic contracts & trade agreements
Shared killboards and alliance chat channel
Alliance reputation and public profile
Sanctions, embargoes & economic warfare
v0.18.0
Planned
Sovereignty Endgame & Faction Warfare
Faction warfare missions with standings rewards
PvP protection in high-sec, bounties & rewards in null-sec
Sovereignty decay: beacons lose HP over time without upkeep
Automatic faction NPC response to claim loss
Module damage modifiers in combat
Formation bonus & crit system for fleet combat
Faction warfare killboard with dedicated stats
v0.19.0
Planned
Crew Progression & Officer Specialization
Real training system: spend XP to level up specific skills
Talent trees per crew role (pilot, engineer, tactician, trader, …)
Officer tiers: junior, senior, veteran, legendary with stat boosts
Crew death on ship loss with morale & loyalty fallout
Visible crew modifiers across combat, mining, trading & production
Crew insurance & contracts with death clauses
Famous captains: public profiles, hall of fame
Crew quarters on stations for healing & shore leave
v0.20.0
Planned
Exploration, Cosmic Signatures & Salvaging
Probe ships & long-range scanners to uncover new systems
Cosmic signatures: combat sites, ore anomalies, gas clouds, data sites
Survey mechanic: scan asteroid quality & volume before mining
Salvager module: strip wrecks for loot, modules and tech
Hidden locations: dead drops, pirate hideouts, black market stations
Dynamic asteroid field regeneration with spawn events
Player cartography: sell map data, bounties on unexplored regions
Archaeology: ancient tech in old wrecks and forgotten stations
v0.21.0
Planned
Player-Owned Stations & Custom Production
Build your own stations in claimed systems
Modular building: module slots, power grid, cargo bays
Custom supply chains: player-designed production lines
Station defense: turrets, weapons, drone bays
Station marketplaces: rent slots to other players
Tax income from external player rentals
Conservation checks to protect the NPC economy
v1.0.0
Planned
Official Grand Strategy Release
Hundreds of Star Systems with unique economies
Fully functional Player-Driven Economy
Complex Production Chains & Supply Networks
ECON AI System with emergent narratives
Territorial Control & Corporate Warfare
Diplomacy, Espionage & Political Intrigue
24/7 Production Server Infrastructure
Community Tools, APIs & Economic Analytics
Tutorial: From Startup to Mega-Corporation
Fair F2P Model without Pay-to-Win
The roadmap leads from the current state (v0.13.0) through 9 more major versions to the official Grand Strategy launch (v1.0.0). From solo pilot to galactic corporate CEO!