Help CenterAutomation & ManagementTrade Routes

Trade Routes

Status: Planned Feature - This system is currently in development. This article describes how trade routes will work when released.

Trade routes are the backbone of automation. Once set up, your ships run these routes continuously - buying, transporting, selling - without your intervention.

Creating a Trade Route

Step 1: Open the Route Editor

Navigate to: Fleet Management → Trade Routes → New Route

Step 2: Add Stops

Each stop defines:

  • Location - Where the ship goes
  • Action - Buy, Sell, or Wait
  • Commodity - What to trade
  • Quantity - How much
  • Price Limits - Maximum buy / minimum sell

Step 3: Configure Conditions

Optional conditions for each stop:

  • Price thresholds
  • Cargo requirements
  • Stock availability
  • Time windows

Step 4: Assign Ships

Select which ships run this route. One route can have multiple ships.

Route Types

Simple Loop

The most basic route - two stops, one commodity:

Stop 1: Mining Station Alpha
  → Buy: Ore (up to 100, max price 15)

Stop 2: Processing Hub Beta
  → Sell: Ore (all, min price 20)

→ Return to Stop 1

Profit per loop: ~500 credits (100 × 5 profit margin)

Multi-Stop Route

More complex routes hit multiple stations:

Stop 1: Mining Station
  → Buy: Ore (50 units)

Stop 2: Processing Hub
  → Sell: Ore
  → Buy: Refined Metals (30 units)

Stop 3: Manufacturing Plant
  → Sell: Refined Metals
  → Buy: Electronics (20 units)

Stop 4: Consumer Station
  → Sell: Electronics

→ Return to Stop 1

Higher profit per trip, but longer cycle time.

Supply Route

Keep your own facilities stocked:

Stop 1: Supplier Station
  → Buy: Raw Materials (fill cargo)

Stop 2: Your Production Module
  → Unload: All cargo
  → Priority: Own facility

→ Return to Stop 1

Supply routes ensure your production never stops.

Collection Route

Gather goods from multiple sources:

Stop 1-5: Various Mining Outposts
  → Buy: Ore (whatever's available)

Stop 6: Your Processing Hub
  → Sell: All Ore

→ Return to Stop 1

Good for consolidating production from multiple small sources.

Price Conditions

Buy Conditions

SettingEffect
Max PriceOnly buy if price ≤ this value
Min StockOnly buy if seller has ≥ this stock
If Cargo Has SpaceSkip if cargo already full

Sell Conditions

SettingEffect
Min PriceOnly sell if price ≥ this value
If Cargo Has ItemSkip if cargo doesn't have this item
Sell AllSell entire cargo, not partial

Example: Conservative Pricing

Buy Ore:
  Max Price: 12 credits (market average is 15)
  Only buy when you find deals

Sell Ore:
  Min Price: 18 credits (market average is 15)
  Hold until price is right

This route only executes when conditions are favorable.

Route Priority

When a ship has multiple possible routes, priority determines which runs:

PriorityMeaning
1 (Highest)Emergency routes, critical supplies
2-3Primary trading routes
4-5Secondary/opportunistic routes

Lower priority routes only run when higher ones can't execute.

Route Status

StatusMeaning
ActiveRunning normally
PausedTemporarily stopped
BlockedCan't execute (missing conditions)
ErrorSomething wrong (check logs)

Route Optimization

Calculate Profitability

Route profit = (Sell price - Buy price - Fuel cost) × Volume × Trips per day

Example:

  • Buy at 10, Sell at 18 = 8 profit per unit
  • 100 units × 8 = 800 per trip
  • Trip takes 2 hours = 12 trips/day
  • Daily profit: 9,600 credits

Optimize for Volume

More cargo capacity = more profit per trip:

  • Upgrade to larger ships
  • Fit cargo expanders
  • But: bigger ships are slower

Optimize for Speed

Faster cycles = more trips:

  • Use faster ships
  • Shorter routes
  • Skip unnecessary stops

Find the Balance

The best route maximizes: Profit per hour, not profit per trip.

A fast ship on a short route might beat a slow ship on a "better" route.

Route Problems

"Ship stuck at stop"

Common causes:

  • Price conditions never met
  • Station out of stock
  • Cargo already full

Fix: Adjust conditions or add "timeout" setting

"Not profitable anymore"

Markets change. Your route that made 1000/hour now makes 50.

Fix: Monitor route performance, adjust or abandon

"Ships colliding on route"

Multiple ships on same route arrive together, deplete stock.

Fix: Stagger departure times, or split to different routes

Advanced Features

Conditional Branching

IF price at Station A < 10:
  → Buy here
ELSE:
  → Skip to Station B

Emergency Triggers

IF own station stock < 100:
  → Priority supply run
  → Override normal route

Route Templates

Save successful routes as templates. Apply to new regions.

Route Management

Route Dashboard

Monitor all routes:

  • Current status
  • Ships assigned
  • Profit/loss
  • Problems

Route Reports

Weekly summaries:

  • Total volume moved
  • Total profit
  • Average efficiency
  • Problem routes

Best Practices

  1. Start simple - Get one route working before adding complexity
  2. Test manually first - Run the route yourself to understand it
  3. Set safe limits - Price limits prevent disasters
  4. Monitor regularly - Routes break, markets change
  5. Document your routes - You'll forget why you made that choice
  6. Backup good routes - Save configurations before changes

Next Steps