PROGRESS

Milestones

Milestones in ECON Galaxy: the seven achievements that mark the story of your empire, from your first colony to your first victory.

Milestones record the important moments of your empire. They are the achievements of ECON Galaxy: each one marks a first step into a new part of the game, from founding a colony to winning a battle. There are seven of them, and every commander starts with none.

The seven milestones

  • First colony - you founded a colony with a Seedship. Your home world does not count.
  • First lordship - you claimed a star system as your lordship.
  • First victory - you won a battle, as attacker or as defender.
  • First alliance - you founded an alliance or were admitted to one.
  • First mining run - a mining fleet brought in a yield from an asteroid field or a nebula.
  • First salvage - a salvage fleet recovered scrap from a debris field.
  • First espionage report - your probes delivered an espionage report.

How milestones are recorded

  • Each milestone is reached only once. Later colonies or victories do not repeat it.
  • When you reach one, you get a message in the Milestones category of your inbox.
  • Your empire profile lists all seven with the date you reached them and shows how many you have, for example "3 of 7". Other commanders can see your profile, so your milestones tell them how far your empire has come.
  • A milestone only counts when something real happened. A mining run or salvage that brought nothing home does not count, and neither does a battle that ended in a draw. An attack on a planet without any ships or defenses is no battle at all, so it does not count either.
  • An espionage report counts even if your probes were detected and destroyed afterwards.

Milestones bring no rewards and no bonuses. They tell your story.

How to reach them

Most milestones need a specific ship or step:

  • Colony: a Seedship (Shipyard 4, Ion Propulsion 3) and at least one level of Astro Cartography, because the colony limit counts your home world (see Colonies).
  • Lordship: a system claim costs 3,000 ferrite, 2,000 crystal and 500 helion, and the system must be eligible (see System claims).
  • Victory: win an attack, or let your defenses beat back an attacker (see Combat).
  • Alliance: found your own or get accepted into one (see Alliances).
  • Mining run: a Prospector, unlocked by Shipyard 2 and Extraction Lasers 1 (see Mining).
  • Salvage: a Reclaimer, which needs Shipyard 4, Drift Drive 6 and Deflector Theory 2 (see Salvage).
  • Espionage report: a Pathfinder Probe, which needs Shipyard 3, Drift Drive 3 and Deep Scan 2 (see Espionage).

Tips

  • The alliance and the mining run are the easiest early goals: founding an alliance costs nothing, and a single Prospector is enough for a mining run.
  • Defenses count too: if an attacker breaks on your turrets, the victory is yours without a single warship.
  • Look at the empire profiles of other commanders to see how far they have come.
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